How far in advance should @fedivision be prepared and organized?
I am hooked on running the bot and organizing the signup and voting process for next year's FediVision, but I'm unsure when to plan the prep phase.
The event itself was held at the end of may - a week after EuroVision - this year, and I imagine something similar next year.
The prep period would include getting code up and running, getting the word out, and giving artists time to write/record.
When I think of a future with Open Social Media, I imagine three pillars.
1) Microblogging (ActivityPub), for sharing thoughts with strangers, ephemeral community building, and broad+global reach.
2) Forum / Stable Community (no good solution yet, AFAIK), for discussing, planning, buying/selling locally. All within a distinct group of people, membership of which can be managed.
3) Peer2Peer (Scuttlebutt?), for talking directly to friends, family, nearby people, and easily sharing files.
What is the AltGr button even used for on english keyboard layouts?
(Yes, I'm continually lowkey pissed that programming is designed from a US-centric view, such that I - on a scandinavian keyboard - have to use both shift and altgr modifiers to access all the special characters that's mandatory in all common programming languages)
Cognito hazard, dårligt oversat julesang
Jeg ga' dig mit hjert'
Den meget næste dag
Du ga' det væ-æk
For at red' mig fra tår'r
Jeg gi'r det til no'n der' speciell'
The main design goals would be to avoid sending turing complete code over the network and to disallow arbitrary network requests.
It's never too early to start building your robot body for the Fully Automated Luxury Gay Space Communism future.
ps. familien der ejer Lego er nummer 1 på listen og åbenbart god for 135 milliarder.
En eller anden fancy avis har udgivet en liste over de 100 rigeste danskere. Jeg scrapede lige listen og lavede en hurtig beregning i et regneark.
Den samlede formue fordelt på de 100 milliardærer er 646,5 milliarder kroner. Selv hvis de får lov til at beholde en milliard kroner hver (det er fisme mange penge), så er det stadig 546,5 milliarder kroner. Fordelt mellem de 5,8 millioner mennesker vi er i Danmark, så er det
93.000 kroner per person.
Inklusiv alle under 18.
So for cities to grow big, the player has to organize resource transportation and eventually trade routes to other cities. And if the transport networks fail, then the city can't support itself.
Civ-like concept building on the above idea: each player starts with a city-tile, and mist work the tiles around to gather food and resources. The resources produced on those tiles and transported to the city determines how big the city can grow. Bigger city = more units to do stuff with. A lone city tile has a limit of 10 (arbitrarily chosen number) units, and making more city tiles next to it makes it able to grow slightly larger, per tile. But then there's less tiles nearby for food, etc.
Jeg får aldrig nok af rumskibe, never, ever, ever.
Parent, Feminist, Softwaremaker
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