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FediVision prep 

How far in advance should @fedivision be prepared and organized?

I am hooked on running the bot and organizing the signup and voting process for next year's FediVision, but I'm unsure when to plan the prep phase.

The event itself was held at the end of may - a week after EuroVision - this year, and I imagine something similar next year.

The prep period would include getting code up and running, getting the word out, and giving artists time to write/record.

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Above: The thread that named the subgenre "sweetdark". I really like that name :blobheartcat:

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When I think of a future with Open Social Media, I imagine three pillars.

1) Microblogging (ActivityPub), for sharing thoughts with strangers, ephemeral community building, and broad+global reach.

2) Forum / Stable Community (no good solution yet, AFAIK), for discussing, planning, buying/selling locally. All within a distinct group of people, membership of which can be managed.

3) Peer2Peer (Scuttlebutt?), for talking directly to friends, family, nearby people, and easily sharing files.

What is the AltGr button even used for on english keyboard layouts?

(Yes, I'm continually lowkey pissed that programming is designed from a US-centric view, such that I - on a scandinavian keyboard - have to use both shift and altgr modifiers to access all the special characters that's mandatory in all common programming languages)

How far can I get in Advent of Code using only JavaScript one-liners?

Day one part one was easy enough, but the complexity is already increasing in part two.

Going to download a reaction image from an image search and a file with that exact name - including the random-generated suffix - already exists in my image folder.

Cognito hazard, dårligt oversat julesang 

Sidst' ju-ul
Jeg ga' dig mit hjert'
Den meget næste dag
Du ga' det væ-æk

Iiiii åååår
For at red' mig fra tår'r
Jeg gi'r det til no'n der' speciell'

I'm warming more and more to the idea of building a new format for interactive websites that can replace most if not all of the current http+html+css+javascript stack.

The main design goals would be to avoid sending turing complete code over the network and to disallow arbitrary network requests.

It's never too early to start building your robot body for the Fully Automated Luxury Gay Space Communism future.

okay, so now i have an 8x8 map

what now?

Tired: eXplore eXpand eXploit eXterminate (4X)

Wired: eXplore eXpand eXchange eXperience (4X)

Why the hell are there so many discounts on the day after american turkey day in the first place?

Train: *rumbling engine noise*
Me: *feels the noise is a bit much, pushes button to turn on my noise cancelling headset*
Headset, already on and actively noise cancelling: Power Off
Train: *rumbing engine noise intensifies*
Me: :oh_no:

Oh no, I'm in a "throw silly jokes in replies" mood :punnydog:

In Denmark we don't say "scary".

We say "un-hygge-like"!

Thinking about how race and ancestry isn't exactly the same.

I wonder how many generations I have to go back before I find an ancestor of mine for whom half of their living descendants are non-white.

It's probably depressingly far. Not that it matters or makes any difference.

Kapitalister 

ps. familien der ejer Lego er nummer 1 på listen og åbenbart god for 135 milliarder.

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Kapitalister 

En eller anden fancy avis har udgivet en liste over de 100 rigeste danskere. Jeg scrapede lige listen og lavede en hurtig beregning i et regneark.

Den samlede formue fordelt på de 100 milliardærer er 646,5 milliarder kroner. Selv hvis de får lov til at beholde en milliard kroner hver (det er fisme mange penge), så er det stadig 546,5 milliarder kroner. Fordelt mellem de 5,8 millioner mennesker vi er i Danmark, så er det

93.000 kroner per person.

Inklusiv alle under 18.

So for cities to grow big, the player has to organize resource transportation and eventually trade routes to other cities. And if the transport networks fail, then the city can't support itself.

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Civ-like concept building on the above idea: each player starts with a city-tile, and mist work the tiles around to gather food and resources. The resources produced on those tiles and transported to the city determines how big the city can grow. Bigger city = more units to do stuff with. A lone city tile has a limit of 10 (arbitrarily chosen number) units, and making more city tiles next to it makes it able to grow slightly larger, per tile. But then there's less tiles nearby for food, etc.

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