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:blobwizard: Tsatnosk @zatnosk
I doodled a bit on how I'd build a visual programming language. And since I have a fancy new scanner, courtesy of my employer, here's a #crazyidea doodle!

More doodling on this visual programming language

@zatnosk - sounds like a good idea. When I sometimes makes a bit of programming I have to draw a lot to understand the problems...

btw. Pebernødder sounds awfully Danish? Er du dansker?

@Katharsisdrill It's hard to design something that's both readable and buildable - that's where text have a lot of advantages.

Jep, jeg er dansker, og pebernødder er den bedste småkage i verden :D

@zatnosk - Det er sjældent at man kan identificere danskere på de her anonyme netværk. Vi er for gode til engelsk og for internationalt orienterede :)

Fedt projekt - er der en blog eller hjemmeside hvor man kan følge med i det?

@Katharsisdrill der har du ret i. Der er dog en lille flok danskere på dotopia.dk instansen, og et par ekstra rundt omkring :)

Nej, der er ikke mere end jeg har postet her, men når jeg har lidt mere smider jeg det på github.

@zatnosk - Der er også danskere på Diaspora, og så kan man gudskelov og så skrive på dansk til både svenskere og nordmænd.

Glæder mig til at se mere visuel programmering.

I managed to make some progress on implementing this stuff today. No screenshots, because I left the computer, but it's beginning to look kinda cybre. 🤖

The implementation might be bloated already, though. First off, I'm doing it in JavaScript, and second of all, I'm repurposing a half finished game engine map editor to do the things. Which means I'm using WebGL to draw static sprites to a canvas. 😛

But hey, it works, and I did all the hard stuff ages ago. 😝

Oh, and I've decided to call the project Goblin Language, since it was derived from one of my attempts under Project Kobold (which more or less contains my sporadic efforts of game design over the years)

Tagging future stuff with