šŸ§™Tsatnosk is a user on manowar.social. You can follow them or interact with them if you have an account anywhere in the fediverse.

An RPG where classes are only guidelines for effective builds, and skills are trained and require earlier skills. Kinda like a huge diablo-esque skilltree.

Also, skills aren't used directly in combat, instead skills are various martial arts-like stances, that when combined do stuff in combat.
Any action would then be going from the stance you're in, through a second stance and end in a third.

Stance A: Stand relaxed
Stance B: Stretched fist

Basic attack: A -> B -> A

Magic would work by starting from a Channeling stance*, and then entering any regular stance.
Each regular stance would have some effect on the magic, and some of them would release the magic in some way.

A channeling stance could be:
Channel Fire
Channel Frost
Channel Lightning
Channel Healing

Casting a fireball could then be:
Channel Fire -> Stretched Fist -> x

And similarly
Channel Healing -> Stretched Fist -> x
would heal a distant target a small amount.

To cast as many fireballs as you can, you'd want to do
[Fire -> Fist -> Fire] in order to end up in Fire and be ready to cast again immediately.

Bigger spells would be cast by using non-releasing stances, and adding consecutive actions.

[Fire -> Arms in T -> Hands above Head] [Hands above Head -> Twirl -> One Leg Balance] [One Leg Balance -> Stomp Down -> x]
could be a sequence that would create a spinning fire nova around you, doing huge AoE damage.

šŸ§™Tsatnosk @zatnosk

And then we'd have the possibility of custom ritualistic magic dances in a videogame. Wouldn't that be something?

Ā· 1 Ā· 1